From Mythic to Modular — An Archetypal Analysis of Dungeons & Dragons Classes
- Griffin Polley
- Aug 27
- 1 min read
Updated: Aug 28
Preface: Why This Guide Exists
Since Dungeons & Dragons’ changes from 2014 to 2025, there’s been a major evolution in how each class represents its thematic and narrative identity.
Everyone asks questions like: What makes a Ranger different from a Fighter? How is a Warlock’s magic different from a Sorcerer’s? Does a Bard have to play an instrument to be considered a Bard? Does a Barbarian always have to be angry to rage?
There’s no shortage of excellent class guides discussing what each D&D class does. This guide isn’t about that.
This is about the heart of your character.
In this blog series, I’ll be exploring each class through two perspectives:
· Mythic, which evokes timeless archetypes and grand storytelling potential in the 2014 Player’s Handbook, and,
· Modular, which focuses on nuance, flexibility and modern roleplay in the 2024 Player’s Handbook
You’ll still get the basic understanding of each class, like combat roles and key features, but also something more nuanced: story prompts, character questions, and the kind of decisions that'll make you say, “This is a character I want to play”.
Don't worry Dungeon Masters! I’ve also included a Behind the Screen section after each class to support you in helping players live out their class’s core fantasy whenever and however it fits within your world.
To be clear, this isn’t a rulebook. It’s a character creation companion. Use it as such, and make sure to always talk with your players and DM to ensure you have the most possible fun at your table. Happy rolling!




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